Are you planning on traveling to ICE this year? You should!
‘ICE totally gaming’ is the biggest and most significant gaming conference in the world, and 100% the place to be at if you’re into online gaming and Casino.
In 2015, over 25,497 people from over 133 countries attended the conference to witness literally hundreds of new product launches, listen to gaming experts and stay up to date with the latest news from the industry. And we are here too, so…
Come meet us!
On February 2nd, 16:45 we will present Captain Up on the main stage.
We will showcase our platform, talk about gamification, loyalty programs and how they can improve your games.
Are you planning on attending the conference? Come and say hi!
If you want to meet the Captain up team – send us an email!
We would love to meet you!
We sat down for a quick chat with Goldy (just like Sting or Jamiroquai, he doesn’t have a last name) – co-founder at the Playful Shark game development studio. We wanted to pick his brain to better understand what’s important to game designers (hint: engagement) and what you should give your gamers in order to gain their loyalty.
This post was originally posted on EGR North America on December 2, 2015
Behavioral economics is a fascinating scientific field. It revolves around the way in which we make decisions and what drives us to do what we do.
This is a new bonanza for online casinos – offering a better understanding of their players and more accurate compliance.
There is no doubt that viewing user engagement as a revenue enhancer is an innovative concept for online casinos.
What was once only part of social game mega-hits like Candy Crush and Clash of Clans is now driving new and exciting loyalty plans for leading online brands.
If you want to increase sales on your e-commerce store, increasing user engagement should be you main concern.
What does engagement mean, though?
There are loads of articles and videos about Gamification basics and what game mechanics are all about.
But are you looking to challenge yourself? Are you looking to dive deeper into the Gamification world?
Let us guide you with some in-depth resources that will deepen your Gamification knowledge and leave you feeling like a true expert.
The term ‘Gamification’ was coined back in 2002 by Nick Pelling, a British-born computer programmer and inventor, and hit the mainstream thanks to Foursquare in 2009.
By 2011, it officially became a buzzword when Gartner added it to its ‘Hype Cycle’ list.
Now, in 2015, Gamification is hotter than ever.
People are looking to implement Gamification in almost every aspect of their lives.
More and more business are looking to gamify different aspects of their work: Either to increase user engagement or better motivate their employees.
Gamification is everywhere!