The term ‘Gamification’ was coined back in 2002 by Nick Pelling, a British-born computer programmer and inventor, and hit the mainstream thanks to Foursquare in 2009.
By 2011, it officially became a buzzword when Gartner added it to its ‘Hype Cycle’ list.
Now, in 2015, Gamification is hotter than ever.
People are looking to implement Gamification in almost every aspect of their lives.
More and more business are looking to gamify different aspects of their work: Either to increase user engagement or better motivate their employees.
Gamification is everywhere!